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Extensible Markup Language  |  2007-01-25  |  2.5 KB  |  72 lines

  1. ∩╗┐<?xml version="1.0" encoding="utf-8"?>
  2. <Stream name="Stream">
  3.   <cog name="cog" CogID="GameCam">
  4.     <string name="cogname">Camera</string>
  5.     <comp name="Positional" CompID="1">
  6.       <vector name="Position">
  7.         <real name="x">158.96</real>
  8.         <real name="y">75</real>
  9.         <real name="z">171.68</real>
  10.       </vector>
  11.       <vector name="Velocity">
  12.         <real name="x">0</real>
  13.         <real name="y">0</real>
  14.         <real name="z">0</real>
  15.       </vector>
  16.       <quat name="Orientation">
  17.         <real name="x">0.20489</real>
  18.         <real name="y">0.75324</real>
  19.         <real name="z">0.27496</real>
  20.         <real name="w">0.56129</real>
  21.       </quat>
  22.       <uint name="BoundingType" type="BoundingType">0</uint>
  23.       <bool name="Visible">true</bool>
  24.     </comp>
  25.     <comp name="Camera" CompID="5">
  26.       <vector name="UpVector">
  27.         <real name="x">0</real>
  28.         <real name="y">1</real>
  29.         <real name="z">0</real>
  30.       </vector>
  31.       <real name="NearPlane">1</real>
  32.       <real name="FarPlane">800</real>
  33.       <real name="AspectRatio">1.3333</real>
  34.       <real name="FOV">0.7854</real>
  35.       <real name="ZoomLevel">0</real>
  36.     </comp>
  37.     <comp name="Listener" CompID="22">
  38.       <bool name="IsActive">true</bool>
  39.       <bool name="UseDopplerShift">false</bool>
  40.     </comp>
  41.     <comp name="PhysicsComp" CompID="50">
  42.       <real name="MassVal">10</real>
  43.       <bool name="UseGravity">false</bool>
  44.       <bool name="UseAirResistance">false</bool>
  45.       <real name="AirResistScalar">0</real>
  46.       <bool name="DisableRotation">false</bool>
  47.       <bool name="DisableForceDampening">false</bool>
  48.     </comp>
  49.     <comp name="FollowerComp" CompID="126">
  50.       <uint name="followedObjID">0</uint>
  51.       <bool name="FollowPosition">true</bool>
  52.       <bool name="FollowOrientation">true</bool>
  53.       <bool name="DestroyWhenNoFollow">false</bool>
  54.       <vector name="offsetPosition">
  55.         <real name="x">0</real>
  56.         <real name="y">0</real>
  57.         <real name="z">0</real>
  58.       </vector>
  59.     </comp>
  60.     <comp name="GameCamera" CompID="501">
  61.       <real name="minZoom">20</real>
  62.       <real name="maxZoom">65</real>
  63.       <real name="ZoomRate">7.5</real>
  64.       <real name="edgeScrollScale">0.35</real>
  65.       <real name="edgeScrollValue">0</real>
  66.       <real name="MoveSpeed">12.5</real>
  67.       <real name="maxSpeed">250</real>
  68.       <real name="RotateRate">100</real>
  69.       <real name="slowRate">0.85</real>
  70.     </comp>
  71.   </cog>
  72. </Stream>